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![mutants and masterminds unarmed damage mutants and masterminds unarmed damage](https://4.bp.blogspot.com/-tTZROF9ZMrU/V3ofbLY8YPI/AAAAAAAABFw/Mvp_Cnwk80cVco_hb9b4X_upv7pidS6EwCLcB/s1600/jack%2Bburton.jpg)
Of course, the typical superhero RPG will support one type of game by releasing a sub-genre specific supplement. This was coupled with the rise of the anti-hero, of which the Punisher is the leading example. For this superhero RPG the inspirations are specific-the Dark Age of comics when following the publication of Frank Miller’s The Dark Knight Returns and Alan Moore’s Watchmen, the heroes turned inward and reflective, becoming more human amidst grittier, more realistic, often more violent stories that frequently dealt with social issues.
![mutants and masterminds unarmed damage mutants and masterminds unarmed damage](https://sites.google.com/site/d20herosrd/_/rsrc/1389155304557/character-creation/archetypes/paragon/TCP%20Hero%203.jpg)
Not so in Cold Steel Wardens: Roleplaying in the Iron Age of Comics where the power options are low and the shadows are deep. Now this can be an issue in a game where the players want to play heroes of differing power levels. Thus they have to encompass Thor or Superman as much as they do Daredevil or The Question. So they have to take in Four Colour superheroics as much as they do gritty street action. Most superhero RPGs, whether it is TSR’s Marvel Superheroes, Mutants & Masterminds from Green Ronin Publishing, or Arc Dream Publishing’s Wild Talents, tend to take a broad approach to their sources.
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